Clothes created from a new process, cutting in the unsewn knit skin series, knitting darts, changing the structure of the lining and outer cloth, tops and dresses knitted as a single body, a manufacturing process which eliminates seams without limits and fits with . the body as a second skin
skin series – in the non-sewing knit of the skin series, the switching and darts and a three-dimensional representation in the knitting, by varying the outer material and the lining of the organization, tops and dresses knitted together. We realize clothing of a new process adapting to the body like the skin by a manufacturing method that eliminates seams as infinitely.
In this collection, textiles were developed focusing on changes in organizational expression at the time of knitting of polyester and nylon thread. Combination of various adjacent knitting tissues and twice dyeing of polyester and nylon thread mentioned above emerge chambered patterns with deep gloss and non-gloss. A new approach to textile expression that lacked the concept of outer material and lining enabled wearing in reversible.
Leaf print- Dynamic hand-drawn print pattern printed on scaly irregularities, three-dimensional football fabric expresses colorful nature of green and pink with geometrical pattern.
Tribal fringe embroidery – Tulle lace with fringe embroidery seen in long dresses, skirts, etc., applies various machine embroidery machines, cuts the threads and creates a fringe shape while giving a three-dimensional feeling, It expresses geometric patterns.
Organic Hall Embroidery – Expressed in a perforated embroidery lace graphically designed for organic plant patterns seen in nature, overlapping leaf stalks with layered lining of the outer lining, sunlight through sunlight through sunlight through sunlight, sunlight in the natural world, blouson, one piece, Expanded to skirts and so on.
Digital Couture during the 20th century, clothes in Japan evolved from an era of flat-made Kimono to one based on Western forms. The basic Western structural technology starts from making fabric, draping on torso, cutting patterns, and sewing, ie, a series of separate tasks. hand-made haute couture has evolved into mass production prêt-à-porter which has been supported by the economic development of the 20th century to finally create the age of fast fashion. in an age of material abundance, we have We came up with the concept of “Second Skin”, a seamless skin series, aware of the space between clothe and skin as a way to create new possibilities. With seamless knitting, It is now possible to design at the same time, through the digital structure, the textile, and the patterns. The properly selecting material for their gloss or density and by knitting the fabric and the lining at the same time, we have This technology encodes information, mixes and links people and machines, communicates When digital technology gives forms to the idea of designers, it can sometimes seem like a magical tool which uses machines, but technology necessarily need both tools and people. This season, that making human being hands never far. Methods of expression and tools have changed over the last hundreds years but the way people make sees, we show a digital tribe by using various digital technologies.
We always asked about something of 21st century clothing shaping and continued research on new manufacturing technology. The Skin Series made by sewing has become a key to that research, and it is the basis of the meaning that we make clothes. It is the root of the body expression that the various ethnic groups have tried from ancient times to the present age, regardless of the times, nationality, and culture, to put a design on the “skin” itself, which is the clothing of life, in the dream of mankind did. Skin that will spread to “possibility of clothes in the body “Series is designed according to the human body 360 degrees seamlessly and output by seamless knitting method with high density knitting. By pursuing expanded beauty, realizing the dream of the body by designing with shading of light and shadow consciously. In order to further develop this technology, I thought about expanding the possibility of making clothes more conscious of the body and clothing space from the same second skin concept. By applying non-sewing technology, we simultaneously design inner structure, structure (textile), design (design), pattern (pattern) by digital programming. We have developed an experimental manufacturing clothing that shifts from a flat fabric to a three-dimensional clothes by controlling luster, density, etc. by selection of organization and knitting lining and outer material at the same time. As a tool we usually use, digital technology has become indispensable. The etymology of digital is Latin, [digit] meaning [fingers]. It has developed as a technique to symbolize information, connect people with machines, connect, and instruct and communicate, to leave a wide and accurate information in the future. The digital technology that shapes the designer’s idea seems like a magical instrument using a machine at first glance, but it is called technology for the first time with tools and people. The way of tools and craftsmen changed with the times, but as a manufacturing, we are not striving to leave people’s hands. Because there is always a heart on the other side of the hand of the person, the heart is moving the hand. From hundreds of years ago to the present age, expression methods and tools change, but there is no significant change in the way people make products. With the development of 3D digital technology it has become possible to create complicated shaping. In the conventional sculpture manufacturing method, the theory that a craftworker shapes real objects by sculpture technique was common, but the way of craftsmen changed due to the evolution of tools and machines, sculpting work was done in virtual space, from data creation There are features in a series of processes from dismantling to assembly. While using digital technology, this craftsmanship greatly influenced by the human sense, as a couture technology, the possibility of manufacturing making a handicraft in the new era It shows. By creating 3D stationery data, it became easier to manufacture duplicates, and at the same time it became possible to arrange the model data further and create another one point. In other words, applying model prototypes makes it easier to create different shapes one by one. This system suggests the arrival of the digital couture era, like the era when you cherished your own customs and valued things, tailoring your own special things.